Some panels will require a paid subscription for viewing. The GDC Vault is home to plenty of talks that range from game development tactics, to important topics and postmortems of other games. The Q&A session follows after the panel, plus a bonus speed drawing from both Oshima and Yasuhara. Now we are able to witness more with an edited video that presents the two speakers along with their slides for easy viewing. Previously we were only given a glimpse thanks to the efforts of Frank Cifaldi on Twitter. In case you missed it, Naoto Oshima and Hirokazu Yasuhara hosted a panel talking about their perspective on the creation of the character, what made him stand out as well as the game design and art direction that brought us the Mega Drive/Genesis title. Currently the GDC Vault does not allow video embed, so you’ll have to go over to their site by clicking on the image above or one of the many convenient links like this one here. The video has been made available for free viewing on their website and may even appear on their YouTube channel. You’re in luck as GDC has begun uploading this year’s panels, along with the Sonic GDC panel, onto their website the GDC Vault. If you’re like me who wasn’t able to visit GDC this year and are hoping to find a way to watch the GDC talk on Sonic the Hedgehog. That puzzle piece has finally been discovered. An early piece of media that would let someone take a peek into the development process, to experience a version of Sonic just a bit different than the one that hit store shelves. It’s a fascinating story, but there was always one piece that was missing. The debates between the American and Japanese branches of SEGA, arguing how the game would be formed, advertised, and all the million little details inbetween that could make or break the company’s hopes in the 16-bit era. The months spent perfecting Green Hill Zone. The process as to how Sonic and Eggman were designed. Through research, interviews, and a lot of persistent digging, much of the game’s development has come to light. Nearly 30 years later, the world of Sonic continues to grow and thrive, but it all started in a little black cart with six unique zones hiding inside, waiting for someone to plug it in and explore South Island.Īs the kids who played the game grew up, it was only a matter of time before many became curious as to how this game came to be. It sparked the imagination of an entire generation. It introduced a new kind of platformer to the masses. First released on the Sega Genesis on June 23rd, 1991, it challenged Nintendo’s dominance. There are a handful of games that one could point to and say they forever changed the course of the video game industry.
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